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Debug mode for SA2 and SA


Poll

Think SA and SA2(both originals and ports) should have included a debug mode?

Yes- That would have rocked ass
3 (23.1%)
No- Debug mode may have ruined the games
3 (23.1%)
Maybe- The games are fine right now as they are, but maybe another little feature would have been cool
7 (53.8%)

Total Members Voted: 13

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Author Topic: Debug mode for SA2 and SA  (Read 17783 times)

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Debug mode for SA2 and SA
« on: August 08, 2004, 09:10:29 pm »
i say yes because debug owned on the consoles and imagine playing as Knuckles or some crap in a sonic level! :)  :lol:  By the way, the games would also have the level select and debug mode like in SA3&K and Sonic 2. You'd pick the number and the level and you know all that stuff. ;)


I am a god.

Offline F-Man

Debug mode for SA2 and SA
« Reply #1 on: August 09, 2004, 01:00:50 am »
You can activate a debug mode for SADX on PC with a hex editor. B)

Having them as options/codes for the consoles would have been nice though.

Offline Rolken

Debug mode for SA2 and SA
« Reply #2 on: August 09, 2004, 08:45:03 pm »
Meh, I never really cared about debug modes and whatnot... I just like playing the games.
StH JJ1 WkS+ Sal++^i Rbk++i Knu- McS+++ P++ D[af]opw $++++ E03 A24 GM CoUT
What fun is it being cool if you can't wear a sombrero?

Debug mode for SA2 and SA
« Reply #3 on: August 25, 2004, 08:08:37 pm »
Quote
You can activate a debug mode for SADX on PC with a hex editor. B)

Having them as options/codes for the consoles would have been nice though.
[snapback]4127[/snapback]

How? =D
-MikeL


Offline F-Man

Debug mode for SA2 and SA
« Reply #4 on: August 25, 2004, 10:10:11 pm »
Quote
Quote
You can activate a debug mode for SADX on PC with a hex editor. B)
[snapback]4127[/snapback]

How? =D
[snapback]4332[/snapback]

Set 03B29D08 to "1".

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